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some bugs [BUG]

Open peow opened this issue 2 years ago • 6 comments

  • Mobs when they die (using Ragdoll) have a very light body, even the Iron Golem which is made of iron, it would be interesting for them to be heavier and move only a little bit when the Player touches them

2023-12-14_13 01 53 2023-12-14_13 02 02

And when it rains and it's windy, all mobs that are in the air fly away, which doesn't make sense, wind cant make a heavy body go so far

  • Would be cool a option to disable Rain and Snow particles from the mod but keep Dust particle enabled (because Dust is the only feature that doesnt have in Minecraft Vanilla) image

  • A question: with a 12 thread cpu, what would be the ideal configuration for Physics CPU Threads? image

  • I know about the incompatibility with Fresh Animations, so I disabled the death animation on the Mobs that were buggy, I marked it as "Physics Type: Off", but visual problems still appeared on these Mobs, as if the physics had not been removed completely; image

Testing i realized that the same thing happens when all Mob physics are disabled, the visuals still have bugs image

image (on the image, Creeper, Spider and Zombie Horse has a duplicate layer of their body or something like this)

  • Please put a option to disable the button to access the Mod settings through the Menu, as it is overlapping other buttons that I have added image

  • when Warden dies he has some translucent overlays (this happen without using any Texture Pack)

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  • i cant rename the animations, if i try to click on the name to change it, nothing happens image

  • Dynamic Blocks does not recognize doors/trapdoors from the SnowySpirit mod and Supplementaries Mod

image (Supplementaries Netherite Door and Trapdoor; Supplementaries Gold Door and Trapdoor; SnowySpirit Gingerbread Door and Trapdoor)

  • please make it possible to change animation when a Dynamic Block is broken, I would like to put Particle mode, or just disable the animation

image

image

  • Sodium removes texts from Dynamic Hanging Signs

(without Sodium) image

(with Sodium) image

*im using Sodium v0.5.3 (doesnt exist Sodium v.0.5.4 for Minecraft 1.20.1)

  • Enhanced Block Entities duplicate texts from Dynamic Hanging Signs

image image image

this is caused by this setting image

  • please make it possible to link more than just 1 block to a Dynamic Block for example i can only link the lantern to a Chain, so the Soul Lantern will not work, and this is sad image 2023-12-14_12 41 30

  • Sound effect in Animations become more bassy than normal

image

you cant test putting an animation in Mobs death sound with this sound effect: minecraft:entity.skeleton.hurt then try to kill a mob, you will see the sound effect will sound different

  • add an option to make dynamic blocks "stick" together when an entity, like the Player, comes into contact with a Dynamic Block, the parts of the Dynamic Block begin to separate, leaving a strange look, it would be interesting if these parts were forced to stay together, that way it would be more realistic

image 2023-12-13_17 19 33 2023-12-13_17 19 49

this happens with many Dynamic Blocks, like Sugar Cane and the flowers

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if is possible to fix these bugs and accept these suggestion, pls make an update to Fabric 1.20.1

Minecraft Version: Fabric 1.20.1 Physics Mod Version: Physics Mod Pro v164 Sodium v0.5.3 (doesnt exist Sodium v.0.5.4 for Minecraft 1.20.1) Enhanced Block Entities v0.9

peow avatar Dec 14 '23 16:12 peow

another thing: with this option enabled image

when you press F to change hand, the Physics Mod thinks your item broken and make particles

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peow avatar Dec 15 '23 15:12 peow

Thanks for the detailed report! I will have a look at those and yeah should definitely be able to rename the animations. It seems to refresh the page once you click it that's why it doesn't let you focus the text box. Will be fixed in the next release. The Sodium bug indeed still happens (although being fixed with Iris being installed). It should be possible to fix it with the next release though.

haubna avatar Jan 22 '24 13:01 haubna

When pressing F to change hands the break animation should no longer play now!

haubna avatar Feb 15 '24 10:02 haubna

nice

peow avatar Feb 15 '24 15:02 peow

v166 says: "Fixed dynamic blocks not displaying text with only sodium installed" but the problem still happens in v167 using Sodium 0.5.8 2024-03-04_13 43 29 2024-03-04_13 43 31 2024-03-04_13 43 41


and I discovered another bug, when trying to place a Dynamic Door where there is a Dynamic Tall Grass, the Tall grass is broken and the door becomes invisible, and only appears when you interact with it 2024-03-04_13 47 37 2024-03-04_13 47 39 2024-03-04_13 47 45 2024-03-04_13 47 48

peow avatar Mar 04 '24 17:03 peow

the chains are acting strangely, they are connecting with the ones above even when they are placed horizontally

2024-05-12_20 06 22

2024-05-12_20 13 59

this has made it impossible to use them as decoration

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I tried changing the chain settings in the Dynamic Blocks but nothing fixed it

2024-05-12_20 07 22


I believe the mod should consider the axis of the chain, in its block data you can tell which direction the chain is pointing in

Vertical Chain: minecraft:chain[axis=y,waterlogged=false]

Horizontal Chain: minecraft:chain[axis=x,waterlogged=false]

peow avatar May 12 '24 23:05 peow