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Incompatibility with mob death animations

Open IntrovertedGamer opened this issue 3 years ago • 1 comments

As the title suggests, my issue is that the mob physics for vanilla mobs are incompatible with death animations from modded mobs, instead of playing their original death animation, they just turn invisible before dying, also there's no ragdoll death animation option for vanilla mobs in 1.16.5

IntrovertedGamer avatar Jan 25 '22 02:01 IntrovertedGamer

Can confirm, on 1.19. Noticed the same when trying to config MCDoom enemies. Azure said it was a Geckolib incompatibility on Physics' end.

https://github.com/AzureDoom/MCDoom/issues/55

Bullseye55 avatar Jul 14 '22 20:07 Bullseye55