Harry van Haaren

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Bumped into this issue too; very simple app integrating NWG into a `reqwest` and `tokio` snippet. 1. Tried @cfsamson 's fix https://github.com/gabdube/native-windows-gui/issues/241#issuecomment-1153268639 but didn't work 2. Tried @gabdube 's fix...

Hey Folks, bumped into this too today, done a quick check on implementing 24 bit true-colour in DVTM, got a few segfaults (color_index[] overruns when COLORS > 256, the `color_hash()`...

Hey Ross, thanks for the info - checked out the site, nice clean description of the goals. I didn't find a link to the code - so I guess its...

Yes. Screen support is WIP, and there are lots of assumptions in the code for NI hardware with specific pixel dimensions right now. [Edit] To be clearer - each device...

Hey @Be-ing - thanks for your continued input! If you do find some space time, have a look over the config file suggestion as per here https://github.com/openAVproductions/openAV-Ctlra/commit/103c10259d013b4427878c1a07f4b257189b04fc. The current draft...

Follow up to above inline-comment: Where the control-object `[group]` and `name` are condensed into a single string, and then registered as a "target" in mappa library ([see here](https://github.com/openAVproductions/openAV-Ctlra/blob/mapping_v1/examples/mappa/mappa.h#L162), in short...

And a few more commits - now button pushing is performing layer switching when mapped to `mappa:layer switch`, and feedback is pushed to the device by setting `light.0 = app_source_name`

@fundamental - pretty much 100% accurate summary. Applications can have "sources" too, see the `struct mappa_source_t` [here](https://github.com/openAVproductions/openAV-Ctlra/blob/mapping_v1/examples/mappa/mappa.h#L136) , and source register function [here](https://github.com/openAVproductions/openAV-Ctlra/blob/mapping_v1/examples/mappa/mappa.h#L185). Regarding mapping, ranges, scale-points, lin/log, etc, yes...

Reply to @fundamental; > Though you do have to define the audience to know if you've captured that 90% or not. Good point - I'll think about this some. I've...

Good question. Ultimately the "rendering" is probably going into the Mixxx-Ctlra thread. This thread will also perform USB I/O and some other tasks (like low-latency things: reading button-presses from the...