th06
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Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)
Dunno how that got there.
Updates the mapping to the latest changes in the ghidra database.
92.whatever percent matching, when the game ends and you save/discard your replay, the screen just stays white, with the menu music playing, I haven't tested if it's a problem with...
Currently, each commit gets a "compare" CI check that shows the diff score of every implemented function when compared against the official binary. However, the only way to see how...
It'd be nice to get clang-tidy working with our codebase, so we can: 1. Benefit from its lints, which seem to sometimes point out real issues 2. Use it to...
First implementation of a objdiff toolchain How it works: It uses the [Ghidra-Delinker-Extension](https://github.com/boricj/ghidra-delinker-extension) to generate .obj files with the original asm. Since that extensions doesn't support decorated names for the...
updates: - [github.com/pre-commit/mirrors-clang-format: v18.1.8 → v21.1.2](https://github.com/pre-commit/mirrors-clang-format/compare/v18.1.8...v21.1.2) - [github.com/astral-sh/ruff-pre-commit: v0.5.1 → v0.14.3](https://github.com/astral-sh/ruff-pre-commit/compare/v0.5.1...v0.14.3)
Implements and matches: - `Enemy::Move` - `Enemy::ClampPos` - `Enemy::HandleLifeCallback` - `Enemy::HandleTimerCallback` - `Enemy::Despawn` - `Enemy::ResetEffectArray` - `Enemy::UpdateEffects`