FastScriptReload
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[Workaround] Nested types used for generic are not patched
Preserve]
public unsafe class CharacterSkillCreationSystem__Patched_: SystemMainThreadFilter<CharacterSkillCreationSystem.Filter>
{
public struct Filter
{
...
}
public override void Update(Frame frame, ref Filter filter)
{
We can see that this Photon Quantum Pattern does not get rewritten correctly. Nested filter type should be patched so it does not conflict with the original one. (Or vice-versa)
Workaround while rewrite rull is done : Full qualify parameter of the Update method.
ref CharacterSkillCreationSystem.Filter filter