FastScriptReload
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Editor rendering for fields added at runtime does not work in newer Unity versions
Looks like adding new fields at runtime is broken. I think newer Unity version changed how they render Editor UI.
In past they were using either UnityEditor.Editor:DrawDefaultInspector, UnityEditor.GenericInspector:OnOptimizedInspectorGUI
Currently those methods are not hit, the harmony hook FastScriptReload.Editor.NewFields.NewFieldsRendererDefaultEditorPatch needs to be adjusted to intercept whatever new workflow is using