FastScriptReload
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Duplicate assembly 'System.Collections.Immutable.FSR.dll' with different versions detected
Yo, seems like both System.Collections.Immutable.FSR.dll and System.Collections.Immutable.dll identify as System.Collections.Immutable. Not sure if vendor one can be removed, or FSR one can be internally renamed (and usages updated if needed).
Also not sure it's a problem, just popped up in Unity's Assembly loading/analysis debug log
Duplicate assembly 'System.Collections.Immutable.FSR.dll' with different versions detected, using 'Packages/com.handzlikchris.fastscriptreload/Plugins/Roslyn/2021+/System.Collections.Immutable.FSR.dll, AssemblyName=System.Collections.Immutable, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.handzlikchris.fastscriptreload/Plugins/Roslyn/2021+/System.Collections.Immutable.dll, AssemblyName=System.Collections.Immutable, Version=1.2.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.[MODES] ModeService[none].Initialize
Take care :tada:
Related #73 The PR might have resolved only half of the issue. Locally it seems that I have the following changes so indeed seemed not enough. You can delete the dll in FSR folder.
git st
deleted: Assets/Plugins/Roslyn/2021+/System.Collections.Immutable.dll
deleted: Assets/Plugins/Roslyn/2021+/System.Collections.Immutable.dll.meta
deleted: Assets/Plugins/Roslyn/2021+/System.Runtime.CompilerServices.Unsafe.dll
deleted: Assets/Plugins/Roslyn/2021+/System.Runtime.CompilerServices.Unsafe.dll.meta
I think I've not added suffix to those when spliting them out into 2021+ folder. Adding .FSR to them and changing references in ASM defs if needed should sort the conflict out