hammy275
hammy275
Already done for other blocks, should do it for crafting tables, too.
Both on ImmersiveMC 1.4.1: - Forge causes a game crash - Fabric results in interactions with crafting tables and furnaces not working
I want to standardize how I handle mod compatibility, since 1.5.0 is planned to introduce a lot of it. This is based on the compatibility I did for Lootr for...
Luckily, I moved the enchanting table to the declarative immersive system, so I can use a clone of the vanilla one as a base. Would want to add: - The...
Option to disable Vivecraft's step-up and vanilla's auto-jump for blocks that you can interact with in ImmersiveMC that are enabled in the config. Not sure if it should be on...
Other players can't see someone's bag. We should allow this! Would need to sync other player's arm positions, since `mc-vr-api` doesn't support that. A bag opener would send a `BagOpenClosePacket`...
This one is more of a maybe, since we'd effectively have to write a new implementation of Patchouli rendering. That, combined with keeping up with upstream Patchouli changes to the...
Can hook into Vivecraft's control for offhand trigger and intercept it if we should open the bag. Would be changeable in options, of course.