Halsten
Halsten
Hi, where is it possible to see an exemple on how to use this ? The main read-me do not talk about this amazing feature. Thanks for the amazing library.
Thanks, amazing ! When will this be available in the stable branch ? Thanks
> Yes, this can already be used in the [`dev`](https://github.com/Tjakka5/Concord/tree/dev) branch. It's really simple to use: > > ```lua > function RenderSystem:draw () --An event in one of your systems...
Ah ok, I thought that was something I need to replace. Thanks for your answer.
Indeed I should have made a bit of research before asking. Is there any performances drawbacks to sort pools right in the draw function ?
I have this error too on a mac Intel. Any advice ?
Hi, Thanks for quick answer, sad to hear that. But cool that you are already looking into this feature ! Keep up the good work ! Cheers !
With v1.0.0 branch I have this error at start : Error: libs/slab/Internal/Input/Mouse.lua:33: module 'libs.slabInternal.Core.TablePool' not found: no field package.preload['libs.slabInternal.Core.TablePool'] no 'libs/slabInternal/Core/TablePool' in LOVE game directories. no file 'libs/slabInternal/Core/TablePool' in LOVE...
Yes I just fetched it 20 min ago. For information TablePool.lua is present in the internal.core folder.
I'm on macOS. The top most result of git log : ``` commit c0ccac5d0808260af8b7a5ea00b824cfbc7513b9 (HEAD -> v1.0.0, origin/v1.0.0) Author: Brandon Blanker Lim-it Date: Tue Apr 19 11:22:36 2022 +0800 More...