visual_debugger
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Mip-Mapping for zoom-out
Useful snippets:
auto glGenerateMipmap = (void(*)(GLenum))glfwGetProcAddress("glGenerateMipmap");
assert(glGenerateMipmap);
glBindTexture(GL_TEXTURE_2D, idTex);
glTexImage2D(GL_TEXTURE_2D, ...)
glGenerateMipMap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);