Okko Hakola
Okko Hakola
The shape is correct with ``` FillMode::FloodFill { detect_cavities: false, detect_self_intersections: false, } ``` . But I can only use it for the initial state of the object (which can...
Kinda helps if i simplify the contours (to be less lines).
Ok, perhaps this willl help: This is mostly a minimal example: In this branch: https://github.com/hakolao/glass/tree/repro-out-of-bounds-bug run `cargo run --example shader_with_includes` While running, modify `triangle_with_include.wgsl` from ```wgsl fn test_function(some_vec: vec2) ->...
> Why not just use a timeout of 1 second? That's more than is reasonably enough. Let's try that
Get neighbors returns a fixed size array, and the loop is clearly bounded. So not sure what the `force_loop_bounding` should do to help the code in this kind of case(s).
Vulkan backend
Thanks for your reply. I'm glad there was a toggle though, so nothing is blocking me and the update to 25 was alright otherwise. Just gave me a scare, the...
I'm getting this too, an only panic I've seen in a long time. Would be nice to get this fixed.
I've managed to almost never get this by trying to ensure triangles don't share duplicate points. Exactly as was suggested above. However, I've seen this even then (could be that...
Just wanted to add my comment :) I don't wish `RemovedComponents` gets replaced. I don't think observers well replace `RemovedComponents`, because with `RemovedComponents` I can very easily control where things...