Hajime Hoshi
Hajime Hoshi
Now Ebiten uses a dummy texture to clear a framebuffer/texture. This is simple but modern graphics libraries should provide a better and efficient way to clear them.
I'm not sure what unit is used in GLFW, but this is much slower than browser's wheel.
IIUC, conditional operators are more efficient than `if` branches. It might be hard to do this optimization though...
Now the result of `AppendInputChars` doesn't include a non-printable character (i.e., a character that returns false against `unicode.IsPrint`). For example, a zero-width non-joining space can be input from a Bolnagri...
Forked from #1452
https://github.com/hajimehoshi/ebiten/discussions/1968
When an application is launched without Xcode, the application works without any issues. When an application is launched via Xcode, the FPS is not stable. /CC @wasedaigo