Hajime Hoshi

Results 678 comments of Hajime Hoshi

If the above feature is available in Go 1.22, we would be able to use this in 3 or 4 years later. I'll set the milesone as v3 for now...

Thanks but I'm at lost what approach would be the best. DXGI_ERROR_DEVICE_HUNG seems a very notorious error. Let me think.

https://www.makeuseof.com/windows-dxgi-error-device-hung-error/ This article recommends 1) stop overclocking if you already do, and/or 2) edit the registery, and so on. Unfortunately the user would have to take these approarches instead of...

From @wasedaigo's report: ``` directx: ID3D12Device::CreateCommittedResource failed: HANDLE(2289696773) goroutine 1 [running, locked to thread]: runtime/debug.Stack() runtime/debug/stack.go:24 +0x65 main.logErrorAndExit({0xfb9780, 0xc000129340}, 0xc00018c9b0) github.com/wasedaigo/rpgsnack-runtime/main.go:125 +0x2c main.main() github.com/wasedaigo/rpgsnack-runtime/main.go:119 +0x3c9 ```

My current rough guess is that adopting DirectX 11 instead of DirectX 12 might improve the situation. * ANGLE (WebGL implementation) still uses DirectX 11. * Final Fantasy 14 still...

As this is pretty rare with the DirectX 11 (not 12) driver, I'll remove the milestone. I don't think this is fixable by me anyway.

Yeah I know it and I decided to implement the API by myself

I'll close this. For other platforms, I'll create other separate issues.