Hairibar.Ragdoll
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API for Ragdoll Power Profiles. Updating power settings for individual bones at runtime
Could you add an API for the Power Profiles so that I could change the power setting for one of the bones at runtime. A method like this should be sufficient:
void SetBoneSetting(BoneName bone, PowerSetting setting)
{
settings[bone] = setting;
}
Additionally a component that we could attach to the ragdoll bone, that could be called and have its' power settings changed at runtime. Right now I solve this issue by using RagdollDefinitionBindings to get the BoneName and then get the RagdollBone by again using RagdollDefinitionBindings:
if (bindings.TryGetBoundBoneName(joint, out BoneName boneName)) {
if (bindings.TryGetBone(boneName, out RagdollBone bone)) {
bone.PowerSetting = PowerSetting.Powered;
bone.Rigidbody.isKinematic = false;
bone.Rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous;
}
}
It could be awesome if we could simplify this.