Matthias

Results 73 comments of Matthias

You mean for testing your changes? Sure, no problem, I can do that!

So, I did what you suggested, using your fork and enabling the new pseudo-3d feature. It does work partially: when the fixture is within the point light range, then it...

``` fixture.setUserData(new LightData(1.0)); pointLight.setHeight(2.0); pointLight.setColor(Color.WHITE); pointLight.setDistance(10.0); // in my world-dimensions, 1 unit = 64 pixels RayHandler.setGammaCorrection(false); rayHandler.useDiffuseLight(true); rayHandler.setBlurNum(3); rayHandler.setAmbientLight(0.2, 0.2, 0.2, 1.0); ```

Thanks for your last update, it looks already pretty great! There is a bug however -- again, hard to explain. The shadows cast by the polygons now look as if...

Hmm, I'm afraid it stills seems a bit buggy. Sometimes (when the light source is in a certain angle to the polygon) a polygon side closer to the light source...

Thank you very much. It's already looking awesome! There are two things I noticed though: 1. When the light source is inside the polygon, then the closest side of it...

I have tried the new parameter to interpolate the shadows. It indeed looks smoother = nicer now :-)

Thank you very much for your feedback. So will you answer here in this thread when you have a new version ready for testing, or somewhere else?

This is quite an old issue, but still important in some cases. Will this feature be implemented some time?

Hey everyone, is this still being actively developed?