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GDScript (Godot Engine) filetype spec for the Geany text editor

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This is just a discussion about if there should be an "execute" command. There are several options: ``` cd %p; godot cd %d; godot -u ``` In my mind these...

New keywords were recently added to GDScript, it would be cool if there was support for those in this plugin. Those keywords are `onready` (https://github.com/godotengine/godot/commit/30c12297dc6df7d35df140475c0cec7308aea77a) and `breakpoint` (https://github.com/godotengine/godot/commit/7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f).