Haï~
Haï~
Vertical Displacement Reset button does not reset the value to 0. Likely caused by Vertical Displacement being moved to editor preferences.
In Edit mode, when the object being viewed uses a modern avatar workflow, the editor becomes pathologically slow. The overzealous defensive approach in previewing in a way that leaves the...
If Domain Reload is default ~AND Light Volumes is installed~, in Play Mode only, materials that don't support Light Volumes render incorrectly as if the scene had no light probes....
This PR makes parts of Modular Avatar usable in a Basis Framework Unity 6.2 project. Notes: I have completely covered ReactiveObjectPass.cs with a conditional flag. First of all, the pass...
This is a minor issue but I'm documenting this. Beyond the FX layer and animator controller merging, the ModularAvatarMergeAnimator contains an additional piece of information: It tells the costume author's...
I'm taking a shot in the dark here, I'm not sure whose responsibility it is to provide a fix, or whether it is in scope. I normally use projects with...