av3-animator-as-code icon indicating copy to clipboard operation
av3-animator-as-code copied to clipboard

🚧🚧🚧 MIGRATION IN PROGRESS. THIS REPOSITORY IS UNDERGOING A MAJOR CLEANUP, FORCE PUSH WILL BE USED ON WIP BRANCHES. Write concise code to generate Avatars 3.0 Animators. Please join the Discord for...

Results 40 av3-animator-as-code issues
Sort by recently updated
recently updated
newest added

Having a way to either merge in a controller before/after or use a controller as a base to build on would allow using AAC with existing prefabs such as GoGo...

feature
modify-existing-assets

subAsset can be null for some strange reason, so do the type checks on subAsset (which all fail 'null') before accessing subAsset.name

This is probably a unity bug: When a state name is passed in to unity's `StateMachine.NewState`, sometimes it's ignored and the state is given the name `"\x01"` instead. This could...

Currently there's a state `.Drives` idiom, but there's no way to drive a parameter to be a copy of another currently. This would be handy to have in a gimmick...

major-feature

Something along these lines: ```csharp aac.NewBlendTree() // AacFlUnconstructedBlendTree .Cartesian(fx.FloatParameter("X"), fx.FloatParameter("Y")) // AacFlBlendTree2D : AacFlBlendTree .Blending(blend -> { // AacFlEditBlendTree2D blend.At(0f, 0f).WithAnimation(aac.NewBlendTree()/*...*/); }); ```

feature