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löve2d native port to android

Results 4 love-native-android issues
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love._os should be set to "Android". This is to allow the code to test which platform it's running on and use special logic in some cases.

love.graphics.setLineWidth( width ) doesn't seem to be implemented. All lines drawn are 1 pixel wide, regardless of the width set.

love.graphics.getWidth() does not return the value set in love.conf, t.screen.width. It returns the physical size of the screen. This is inconsistent with the desktop version of love. Same with getHeight()

During the adjustment of Android.mk to produce plenty of libs, I figured out that libmpg123 uses a wrong config.h. This should be fixed to use a libmpg123 config instead of...