haekb
haekb
So thanks to 200 attempts at doing https://github.com/haekb/nolf2-modernizer/issues/81, we now have in-game controller support. Neat! However it literally only works during gameplay, things like menus, intel pickups, or even the...
We can parse arguments, it'd be neat to add a "load the latest save" so folks can skip the main menu completely.
Currently there are themes that share directories but use different control files. I've modified the existing Japan/Ohio combo into JapanJukebox.txt that should be on master shortly. Didn't seem to be...
It's not as pronounced as it is in NOLF 1, but it can get pretty bad on weapons like the shotgun. I've made some suggested changes by thecanonmaster from the...
So I discovered in https://github.com/haekb/nolf2-modernizer/issues/62 there's a technique they use to cast from a base type (or a similar type that has the same base type) up to a more...
Maybe related to https://github.com/haekb/nolf2-modernizer/issues/2 But I found while playing the game at 60fps there would be occasions where the starting track would play twice. This might have to do with...
Odd title, but on some animations (such as dying while falling down stairs) the speed is inversely tied to the framerate. Probably works fine up to 100fps (server limit) then...
Most of the UI elements work great, some elements like the menu's help text, and the pause menu need some love. Not a priority, but good to keep track.
NOLF 2's jumping style really bugs me. Port over the code from NOLF 1, but make sure it doesn't affect distance, height, or anything else. Just need to make it...
We already have a dev spectator camera, wouldn't be too hard to swap the user to thirdperson, gate a circular area, and add some posing.