Dimitri Sabadie
Dimitri Sabadie
# Potential candidates - `Renderable`. - `Mesh`. - `VertexSet`. - `Geometry`.
@kpreid Hey, do you think you can test that patch #506 and tell me how it’s running? I’m going to write some integration test about that when I have time.
That should be okay now @kpreid. :)
I am going to rework the examples so that I can share them between all platforms. I have an application I’ve been playing with as an experiment already doing that...
Okay, I think I finally went through this bug. The bug by itself was pretty easy to spot and fix but the infrastructure to enabling functional testing and examples took...
I tried running your code but the application (WASM) doesn’t seem to initialize correctly. ``` Error: did not initialize renderer: graphics error (in ?): shader program warning: uniform warning: inactive...
I’m going to try to fix that but the repository you linked doesn’t build so I can’t go any further. I will merge the PR as it’s already fixing things...
Also, I think I’ve found where the problem comes from. Creating a new buffer ([here](https://github.com/phaazon/luminance-rs/blob/fix/483-webgl-index-buffer-corruption/luminance-webgl/src/webgl2/buffer.rs#L133)) in WebGL will always use the same `target` which is not going to authorize element...
It shouldn’t have been closed, sorry for that.
Major change because it might change the interfaces from `… -> T` to `… -> Result`.