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The source-generator powered zero-allocation in-memory message passing library for Unity and .NET.

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I registered in the root node LifetimeScope as follows ```cs builder.RegisterVitalRouter(routing => { routing.MapComponentInHierarchy(); }); builder.RegisterComponentInHierarchy(typeof(B)); ``` After loading the new scene,I use autoInjectGameObjects to inject in the child node...

Docs only mention langVersion setting as a tip for {init;} props so not sure if this is by design or not but when using VContainer integration results in multiple errors...

Hello . @hadashiA VitalRouter I found out that this pub/sub library is also zero-allocation and has excellent performance, so I wanted to try it, but it seems that you support...

When a class with the [Routes] attribute is generated through deserialization, the standard C# initialization process is not performed. As a result, the vitalRouterGeneratedSubscriptions variable, which is part of the...

sorry for my noobi question why in your examples structs are readonly?

hi in repository redme in the "Setup with DI" section. the code uses MapComponent . but its dosent exist in RoutingBuilder. it seemes that Map handle that now. mybe you...

I have a root lifetimescope in VContainer , which container my NetworkManager object, I have child lifetimescopes that manage scene specific objects injection. I have registered NetworkManager in root lifetimescope,...

Hi, how would I integrate VitalRouter with outher DI frameworks, i.e. [Reflex](https://github.com/gustavopsantos/Reflex)?

Hello, I'm getting this when attempting to install VitalRouter.R3 in Unity: It only leaves a VitalRouter.R3.nuspec file in my Packages directory, I assume because there isn't a .NET Standard 2.1...