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Migration from IL code generation to C# Source Generator
IL generation has the following downsides:
- Build problems are difficult to investigate, fix and maintain.
- The IL code itself is understandable.
- However, it is difficult to understand the Unity build system and the behavior of Mono.Cecil.
If possible I would like to migrate to C# Source Generator. refs: https://docs.unity3d.com/Manual/roslyn-analyzers.html