sprig
sprig copied to clipboard
sprite layering in 3d sprig is wrong
The z index, or layout, is controlled by the array where you define all your variables and your bit maps. Top is on top, bottom is on the bottom. Hope this helps!
I know, but if you play it in the default editor, the layering is correct. There is an issue with the rendering of the game on the 3D sprig.
If it is layered correctly on a 2D device what does 3D have to do with this? Could you send a short video of your problem?
@grymmy can you try to reproduce this?
@Omay238 this is absolutely ancient, but can you please fill me in on exactly what you mean by the 3d sprig? Do you mean the PC simulator version? Do you happen to know if this still occurs? Apologies for the incredibly slow response...
I believe he is referring to Z-Index. That was the closest thing I could think of relating to 3D layering in a 2d plane. I explained up above a solution for this.
On the 3D Sprig on the main page, the sprite layering is broken. I'll check if it's still an issue
Yeah, it's still an issue. If you press the d key on the 3D sprig, than the a key, then the real player (black one) will go behind the gray one, even though in the code, it should be going on top.