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[Sprig App] Giggler Part 2 Base
Author name
Author: SjachZaneun
About your game
What is your game about? all credit gotta go to @Portable-Certified for his game i just made a part 2 of giggler for the memes in our school club lmao this game was just made for fun
How do you play your game? WASD find the right giggler dont die :)
I fixed it
On Sat, Nov 15, 2025 at 1:51 AM sentry[bot] @.***> wrote:
@.**[bot] commented on this pull request.
In games/Giggler-Part-2-Base.js https://github.com/hackclub/sprig/pull/3439#discussion_r2529656667:
+bmeeeebeemeemb +bbbhbebbbbhbbb +beeeeebeegeeeeb +bbbbbbbbbbbbbbb +`,
+map` +bbbbbbbbbbbbbbbb +bpeeeeeeebeeeebb +bebbmbbbbeebbbeb +bebeefeeefeeebeeb +bebeebbbbbbbeebe +bebeebejjhbeebe +beeeebeeeebeeeeb +bmbbbbeebbbbmbbb +beeeeeefeeeeg eeb
Bug: Game map string contains an undefined space character, causing a runtime crash when the level loads. Severity: CRITICAL | Confidence: 0.99 🔍 Detailed Analysis
The game map string at games/Giggler-Part-2-Base.js:383 contains an invalid space character ( ) between g and e in beeeeeefeeeeg eeb. The setLegend function does not define a sprite for the space character. When setMap(levels[level]) is called for this level (level 19), the Sprig engine will attempt to render a character without a corresponding bitmap definition, leading to a runtime crash or rendering error. This bug is triggered when the player progresses to this specific level. 💡 Suggested Fix
Replace the space character in the map string beeeeeefeeeeg eeb at games/Giggler-Part-2-Base.js:383 with a valid tile type defined in setLegend, such as . or another appropriate character. 🤖 Prompt for AI Agent
Review the code at the location below. A potential bug has been identified by an AI agent. Verify if this is a real issue. If it is, propose a fix; if not, explain why it's not valid.
Location: games/Giggler-Part-2-Base.js#L383
Potential issue: The game map string at
games/Giggler-Part-2-Base.js:383contains an invalid space character () betweengandeinbeeeeeefeeeeg eeb. ThesetLegendfunction does not define a sprite for the space character. WhensetMap(levels[level])is called for this level (level 19), the Sprig engine will attempt to render a character without a corresponding bitmap definition, leading to a runtime crash or rendering error. This bug is triggered when the player progresses to this specific level.Did we get this right? 👍 / 👎 to inform future reviews.
Reference_id: 2703603
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