sprig
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Nebula Firmware
This is the stub implementation for the C game engine firmware that I was planning to implement. The code contains a primitive vga text mode that renders slowly, is ugly, and probably has plenty of bugs I haven't ironed out yet. But like graham said to me before I embarked on this project, this will provide an invaluable foundation for those who want to make their own firmware/who are interested in this project. I will be adding documentation next because learning how to work with the display took almost 3 days of reading code for me.