sprig
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Import BMP image file into sprig
I think it would be really useful to be able to import downscaled BMP images into sprig as assets for people who can't draw to save their life
screenshot of the problem
cc @jdogcoder @polypixeldev
It's part of game development haha
There used to be an option to do this that would downsample the image to the right size. Removing it was an intentional choice to encourage people to draw and to adhere to the color palette. I think 16x16 bit art should be reasonably approachable to most anyone.
I'm not entirely opposed but after downsampling and color mapping to the palette, few images would be recognizable I think. 16x16 and the color palette won't change in the foreseeable future.
If it was an intentional decision should I close as not planned?
Given @leomcelroy feedback this issue can live. If someone wants to implement the feature, just stay within the boundaries of what he stated (downsample, color map to sprig palette). I could imagine that even if it doesn't work great for conversion of realistic / high resolution images, it may be pretty useful if you just want to import black/white line drawings / glyphs.
would also be valuable if you create artwork outside of the editor while adhering to the resolution/palette