June Rhodes
June Rhodes
We need to: - Create a derived class of `ChannelCredentials` called `HydrogenPublicCredentials` which accepts a public key that we expect to get from `INetworkAutoDiscovery`. - Add a parameter to `CreateNetworkServer`...
We need to: - Set up a CMake project that can build libhydrogen for Windows, macOS and Linux, and package these up into NuGet packages. The documentation on this isn't...
A few things to do here: - Replace `name` with `ServiceIdentifier` and `ServiceQuery` in `INetworkAutoDiscovery`. - `ServiceIdentifier` should be readonly record class that has a constructor that takes `instanceId` and...
A user wants to build a UEFS package that contains the source code, and then build the engine inside the mounted VHD. While this isn't recommended, the issue they're running...
We have multiple locations in the code base that try to handle parsing shortened Git URLs, but we should centralise the logic so that this parsing can be tested. Currently...
UBT can try to write files into the AutoSDK folder, so we need to use reservations for this and have multiple copies of it in order for things to work...
This is expected because the way we write files into the VHD is via a library (DiscUtils) instead of mounting the VHD and copying files across. Unfortunately, DiscUtils doesn't seem...
We need a CDN proxy that you can install with `uet cdn-proxy install` and then interactively add Epic Games accounts to it with `uet cdn-proxy add-account`. The proxy advertises itself...
Apple authentication is necessary for UET to be able to download Xcode automatically and set it up. Unfortunately Apple two-factor doesn't work with TOTP codes; it only does 2FA over...