Haath

Results 43 comments of Haath

It might be a good idea to make a new haxelib (e.g `hxdefold-extensions`) and provide externs there for all the "official" extensions that are documented with the rest of the...

Hello, thanks for contributing to Haxe! Two notes about your implementation: - Why did you define the `Self` type with a `run()` method? Typically in the Defold API, wherever you...

The package is in work here: [hxdefold-extensions](https://github.com/hxdefold/hxdefold-extensions) Currently a work-in-progress with automatically generated files. It will go on haxelib when all the errors are fixed. So feel free to contribute...

Hello, this is a known issue that has to do with the Defold builder, that we cannot exactly "fix" from the Haxe side. The workaround is to create an empty...

Closing since we can't fix this on the hxdefold side, and the workaround was just merged into master and relesed with `v2.0.0`.

@issfire thanks for the interest! Unfortunately I can't say, I only make games on the side for fun, and work can get quite busy at times 😄 And since this...

> The file '/luv.lua' could not be found. TLDR; I pushed a fix on the v2 branch So this is a known issue for a while, the workaround is to...

> Btw maybe point somewhere min Haxe version? Definitely! I think currently it's `4.3.0+` since I've apparently used the new null coalescing operator somewhere. I can't find any package registry...

> Maybe add something like below to Script class (not sure about naming) for quick access? > > ``` > inline static var selfGo:String = "."; //gameObject / currentGameObject >...

Hey @Eugnee, thanks a lot! > * Do u use haxe + defold in production? Or, are u going to use? I wish... Making games is just a hobby for...