Niklas Haas
Niklas Haas
That seems to run into the same question of defining who "all of us is". (Or did you have so much "fun" the last time you tried tracking down every...
For lack of a better suggestion, we could adopt the VideoLAN model: 1. Form an mpv association and clarify the rules needed to vote members into the association / vote...
We solved a similar problem for deband grain, which turns itself off near black to avoid exactly this noise. Probably should do the same for dithering.
Can't reproduce. I get no performance difference (gpu-next is slightly faster for me). I'm assuming `--hdr-compute-peak=no` fixes it, but what about `--tone-mapping=clip`?
`gpu` and `gpu-next` use different default radius for `jinc`. (`gpu-next` uses the mathematically correct one, mpv rounds it to 3). Set the radius explicitly (e.g. `--scale-radius=3.0`) to make it a...
Actually, 143 is so suspiciously close to your display FPS that I suspect what's happening is that vsync is not getting disabled for you (despite the swapinterval=0 option). No idea...
Do you also see the worse performance reflected in pass timers?
@igv can you show a comparison of the stats page?
The “proper” fix would be to use tiled textures for images too large to fit inside a single texture, but unfortunately getting this to work properly would be pretty complicated.
They would have to overlap, yes. But working that logic into vo_opengl would still be stupidly complicated, given that vo_opengl has more than enough things going on. That said, I...