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A Lock structure with timeout and stack traces in case of deadlock

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Looking at the reference source for Monitor.Try() you can see that internally it uses milliseconds and that it converts a TimeSpan to Milliseconds. Therefore the Lock() overload that creates a...

Looking at the reference source for Monitor.Try() you can see that internally it uses milliseconds and that it converts a TimeSpan to Milliseconds. Therefore the Lock() overload that creates a...

My way to use lock is like following lock (obj) { DoIt(); } How can I use your project to do the same thing? I have read the example, but...