NavMeshPlus
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Not walkable areas are too big
Hi, I'm trying to generate a nevmesh with multiple tilemaps. I set the tilemap who contains my Tilemap Collider 2D as a "not walkable area" but when I bake the navmesh the range around not walkable tiles is way too big and I don't know how to reduce this range.
There is an example:
Can someone help me ?
Thanks ! (And I'm sorry for my english) :)
@Louis-Soltys select your your agent and reduce its radius. Agents are in Navigation panel (Unity Window)
Q: How to change NavMesh padding? A: Navmesh draws where the center of the Agent can reach, not his edge. Reduce Agent's radius to get navmesh closer to the edge. Bake again to see results.