Sandro Sobczyński
Sandro Sobczyński
Due to the fact that this issue takes a long time and has a high priority for us, I am moving it to "**Roadmap January 2021**" Ok, so here are...
Partially resolved in Tyra 2.0.0. There are 2 options (will be covered in YouTube tutorial): - Subdivide polys and use PS2 "fake" clipping (faster) - Set `renderOptions.frustumCulling = Precise` and...
Resolved in Tyra 2.0.0
Hmm. It can be done right now via playing multiple adpcm samples (`playADPCM()`). When it comes to `playSong()` (the background one), current PS2SDK library does not have this feature. I...
Resolved in Tyra 2.0.0
Reworked in Tyra 2.0.0
I need to double check that. If I fail to reproduce this bug, I will close that issue.
Thank you for this investigation and workaround implementation. Issue is still open, and I will try to check this out in free time
Resolved in Tyra 2.0.0
Also there is idea to create Audio class 2.0, where user will NOT specify channel, and class will be automatically adjusting volume and use right ADPCM channel.