m0dular-csgo icon indicating copy to clipboard operation
m0dular-csgo copied to clipboard

A performance optimized CSGO HvH hack

Results 12 m0dular-csgo issues
Sort by recently updated
recently updated
newest added

Implement night mode with custom lamp lighting. A good lead is CModelRender in l_studio as well as lightcache.

enhancement
new feature
D5

We have to find a way to force all players on the render list, or at least clear them from it and render manually. One promising lead is ClientLeafSystem. Afterwards...

enhancement
new feature
D5

Removing dependency on boost headers would help with compile times and portability. Currently we are using boost::unordered_map and boost::interprocess:vector. The unordered map is used in shmfs, settings and could be...

enhancement
D3

Currently player legs heavily desync when starting to accelerate. This has to be fixed. Also, check synchronization performance in aim_botz when predicting the ON_GROUND flag. Another issue is origin desync...

enhancement
D5

Add a DX/GL renderer. It should be able to also draw in 3D using the game's view matrix. Shader support would also be an upside.

enhancement
new feature
D8

enhancement
new feature
D3

Implement a user customizable antiaim system where real (up, down) could be completely independent from the fake angle.

enhancement
new feature
D3

Research and develop various anti-aims that rely on animation desync.

enhancement
new feature
D5

MacOS compatibility has not been tested in a while and the cheat will definitely not work on the platform.

bug
enhancement
D5

Add tests for various parts of the code, the key parts being: * Reading player data (different player counts and other randomness) * Running features using the data Many tests...

enhancement
D8