m0dular-csgo
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A performance optimized CSGO HvH hack
Implement night mode with custom lamp lighting. A good lead is CModelRender in l_studio as well as lightcache.
We have to find a way to force all players on the render list, or at least clear them from it and render manually. One promising lead is ClientLeafSystem. Afterwards...
Removing dependency on boost headers would help with compile times and portability. Currently we are using boost::unordered_map and boost::interprocess:vector. The unordered map is used in shmfs, settings and could be...
Currently player legs heavily desync when starting to accelerate. This has to be fixed. Also, check synchronization performance in aim_botz when predicting the ON_GROUND flag. Another issue is origin desync...
Add a DX/GL renderer. It should be able to also draw in 3D using the game's view matrix. Shader support would also be an upside.
Implement a user customizable antiaim system where real (up, down) could be completely independent from the fake angle.
Research and develop various anti-aims that rely on animation desync.
MacOS compatibility has not been tested in a while and the cheat will definitely not work on the platform.
Add tests for various parts of the code, the key parts being: * Reading player data (different player counts and other randomness) * Running features using the data Many tests...