Hu Song

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@donmccurdy I'm about to support Node.js soon. The browser version can also be modified to not rely on the CDN. A lot of our internal projects already rely on [ktx2-encoder](https://github.com/gz65555/ktx2-encoder)...

From a practical usage perspective, using the wasm version to compress textures in a node.js environment is unacceptable due to its extremely slow speed(as demonstrated by javagl's test results). In...

It's not a easy task. We'll discuss it internally first.

You can try: ```typescript import { Utils } from "@galacean/engine"; engine.resourceManager.baseUrl = Utils.resolveAbsoluteUrl(window.location.href, ".../../../assets/games/playfulpsyduck"); ```

As for editor, we will add the feature which will support baseUrl soon.

@cptbtptpbcptdtptp When do you migrate framebuffer picker to raycast?