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The Witch - a new character for Slay The Spire

The Witch

A new character for Slay The Spire

The Witch mod features 75+ new cards and 4 new relics. Her main theme is Curses: her starting relic (Black Cat) adds a temporary random curse to the draw pile at the beginning of each combat, but grants 1 energy everytime you draw a curse. This means that adding a curse to the deck is not always a bad thing, and many other cards in her set interact with curses in interesting ways.

I think she's probably a bit on the weaker side compared to the Ironclad or the Silent, expecially in the early stages, and it will take some practice to understand how to play and deckbuild her at the fullest of her potential. Feel free to write your opinions and suggestions to make her more balanced and fun to play.

A list of the cards can be found here.

New mechanics

  • Recurrent: when a Recurrent card is played it's shuffled in the draw pile instead of being discarded.
  • Cleanse: there are some special cleansable Curses, which normally are unplayable. Each of them can be Cleansed by achieving a certain objective during the fight, unlocking its hidden power. Note that the Curse will be cleansed only for the current fight.

New status effects

  • Rot: similar to Poison, in that this debuff deal damage to the enemy each turn. Unlike Poison though, Rot increases by 1 each turn, instead of decreasing.
  • Decrepit: creatures afflicted by Decrepit suffer 1 extra damage from attacks for each stack. Each turn Decrepit is decreased by 1.

How to install

The following guide is basically a copy paste of the one found here: https://github.com/gskleres/FruityMod-StS Since it's so well written and clear I felt no reason to rewrite it :)

Requirements

  • Java 8 (JRE). Currently only Java 8 should be used, issues with Java 9 are being looked into.
  • BaseMod v.3.3.0+ (https://github.com/daviscook477/BaseMod/releases)
  • ModTheSpire v3.2.0+ (https://github.com/kiooeht/ModTheSpire/releases)

Installation

  1. If you have ModTheSpire already installed you can skip to step 5. Otherwise continue with step 2:
  2. Download ModTheSpire.jar from the latest release (https://github.com/kiooeht/ModTheSpire/releases)
  3. Move ModTheSpire.jar into your Slay The Spire directory. This directory is likely to be found under C:\Program Files (x86)\Steam\steamapps\common\SlayTheSpire. Place ModTheSpire.jar in that directory so it looks like C:\Program Files (x86)\Steam\steamapps\common\SlayTheSpire\ModTheSpire.jar
  4. Create a mods folder in your Slay The Spire directory so it looks like C:\Program Files (x86)\Steam\steamapps\common\SlayTheSpire\mods
  5. Download BaseMod.jar from the latest release (https://github.com/daviscook477/BaseMod/releases)
  6. Move BaseMod.jar into the mods folder you created in step 4
  7. Download WitchMod.jar from the latest release (https://github.com/gygrazok/witchmod/releases)
  8. Move WitchMod.jar into the mods folder you created in step 4
  9. Your modded version of Slay The Spire can now be launched by double-clicking on ModTheSpire.jar
  10. This will open a mod select menu where you need to make sure that both BaseMod and WitchMod are checked before clicking play

Credits

  1. Thanks to the devs of SlayTheSpire for making such and awesome game, allowing us to mod it, and allowing us to use recolored versions of their art assets in our mod
  2. Thanks to test447 and contributors (https://github.com/daviscook477) for BaseMod
  3. Thanks to kiooeht and contributors (https://github.com/kiooeht) for ModTheSpire
  4. Thanks to anyone who reported bugs and provided useful ideas and balance tips!

Art Assets

Except for the recolored STS assets, all other (crappy) art has been made by me (except for Demonfyre, submitted by mnmix), sometimes by modifying existing CC0 (public domain) assets by various authors. If you want to use these assets in your own mod, feel free to do so, although it would be nice to credit this mod as the source. If you want to submit new, better art for this mod, you are more than welcome.