Gwendolyn

Results 7 comments of Gwendolyn

I've had this same issue for a while now. This is on Unity 2020.3.25f1. I use Object Pooling to save resources and minimize the use of audio sources and Unity...

Because the crashing is so sporadic, I've decided on building the audioplugin_phonon.dll from source together with the PBD files on a newer toolset so I can provide more information when...

My knowledge of C++ is unfortunately very limited, but it seems to have something to do with this implementation: ```cpp case SIMULATION_OUTPUTS_PTR_LOW: #if defined(IPL_CPU_X86) || defined(IPL_CPU_ARMV7) setSource(state, reinterpret_cast(*reinterpret_cast(&value))); #else effect->simulationSourceTemp...

@achandak reproducing this issue is extremely hard, it happens at complete random moments and can happen when the scene initialises (like @glemeshko-bsg mentioned) or when a new steam audio source...

I moved most of the initialization from `Awake` to `Start` in `SteamAudioSource.cs`. I'm not sure if it works - but the crashes seem to have disappeared. I still get the...

So I want to post an update: ever since applying the changes above I've had 0 crashes. I suspect there being something wrong with the order of execution in the...

To this day I've had 0 crashes when applying this fix, only a few rare ones in the editor. Whereas before it crashed about 30% of the time both in...