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Use the AttackTarget state change instead of agent naming
Currently, we rely on attack target names instead of properly attributing them by using attack target state changes describing their relationships. If logs do not contain proper names, finding the parent of an attack target fails.
Found by comparing with EI.
Affected logs: Deimos, arcdps version 20200317, game build 102803 Deimos.zip Breaks success detection as we use attack targets to identify the 10% phase gadget.