GW2-Addon-Manager
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Critical Error When Launching
Please attach a copy of config.yaml or config.ini to the issue.
Describe the bug When launching GW2 Addon Manager it gives a critical error stating that "An unhandled exception occurred. The invocation of the constructor on type 'GW2_Addon_Manager.OpeningView' that matches the specified binding constraints threw an exception. The remote server returned an error: (403) Forbidden.
I then press Ok and it closes.
A clear and concise description of what the bug is.
To Reproduce List steps to reproduce the bug, if possible.
Launch Addon Manager Receive Error
Additional context I had the older version of the manager, and got this error, so I uninstalled and installed the newer version thinking that would fix it, but still getting the error.
don't forget to attach the config file to the issue
Same issue. Had it happen on 2 different computers, and different networks. Happened both on 1.2.2 and 1.3.0.3. Thought may be an error occurred and left over a process that is causing the error and restarted the machine. That didn't fix it. may be its github? 1.2.1 Launches the updater and nothing happens.
problems either the manager runs and games does not or reset to clean install - the game runs but the manager will not restart to install addons
The problem seems to be a github api rate limit. The url it's trying to hit is "https://api.github.com/repositories/206052865", and going there in a browser gives the following:
{"message":"API rate limit exceeded for <myip>. (But here's the good news: Authenticated requests get a higher rate limit. Check out the documentation for more details.)","documentation_url":"https://docs.github.com/rest/overview/resources-in-the-rest-api#rate-limiting"}
Not sure how to fix it, and right now, my game won't start 👎
Same issue here after extensive addon management. At least would be better if some meaningful message is added, even better - if the manager would cache this on disk and try to refresh it on launch - it would make addon deletion and even installation if it doesn't depend on github API. Caching 1-N latest versions of addons download could handle some cases of no-github installation too (e.g. removing/reinstalling ArcDps and it's own addons to make the game runnable after update).
This is related/covered by #20