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is SpaceBasesArray in sdk?

Open 860000023 opened this issue 3 years ago • 1 comments

struct USkeletalMeshComponent { char pad[0x590]; TArray<FTransform> SpaceBasesArray[2]; int CurrentEditableSpaceBases; int CurrentReadSpaceBases;

Very good code, I like your code framework very much, and I have learned a lot. After the update, I can use it normally. But I ran into a problem on the skeleton. I only found it on the SDK TArray<struct FTransform> CachedLocalAtoms; TArray<struct FTransform> CachedSpaceBases;

I tried to update the offset of SpaceBasesArray to CachedSpaceBases. But the bones cannot be drawn correctly. I don't know how to do it. If possible, I hope you can give me some pointers. Thank you very much.

860000023 avatar Mar 08 '21 13:03 860000023

Brother give me your discord please

sawar394 avatar Dec 10 '23 16:12 sawar394