Gustavo Maciel
Gustavo Maciel
Hi @StrawberrySandwich this is different, this seems like you're reporting a bug, but I'm not sure if it's a bug. Can you show a print screen of the current behavior...
@nsundriyal62 thank you very much for your interest in collaborating, we really need it The idea is as follows: Today we have a workflow called `manual_release_ios.yml`, you can see code...
If possible also try for Android, it's the same behavior: https://github.com/Poing-Studios/godot-admob-android/actions/runs/5767406158/workflow
@abcjjy fixed at https://github.com/poingstudios/godot-admob-plugin/releases/tag/v3.1.1, please test it
Hi @abcjjy according to the log you've sent, I can't say with certainty that the cause of the application termination is due to our plugin. Do you have more information?...
@abcjjy does this crash still happen? Can you try to verify if this bug also happens without our plugin enabled?
Hi @abcjjy this bug still reproduces on new Plugin/Godot versions?
Closing since not reproduced anymore
Theoretically the plugin already supports the Godot 4.2, but the Editor plugin only has support for GDScript, due to low work force and financial support. But we aim to support...
Hi, have you add the pods into your Xcode project? If you are still with this issue please join our discord and we will help you