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Flow x-channel

Open zhanghaozhou opened this issue 5 years ago • 0 comments

@gulvarol HI,

Thanks a lot for your works:) I found in an issue that after data generation, x channel of the optical flow should be multiplied by -1. I am a little bit confused about that. Does it mean that the direction of x-channel in "RenderLayer.Vector" which could be activated by "use_vector_pass" is the reverse direction of the motion in reality?

Thanks a lot for your response.

Best regards, Haozhou

zhanghaozhou avatar May 24 '19 08:05 zhanghaozhou