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kv6 export?

Open darkhog opened this issue 7 years ago • 6 comments

Due to the recent release of Build2 engine, I'd be interested in an ability to export in KV6 format which is the only format Build2 understands for its 3d (voxel) sprites. Could you add it? I know you already have import of all of Ken's voxel formats so it shouldn't be too hard to add since if you can read, you can write.

darkhog avatar Mar 11 '18 21:03 darkhog

I can probably try to implement that, though for the moment my priority is to finish the ray tracing branch. If other people comment on this issue this I'll do it first ;)

guillaumechereau avatar Mar 12 '18 02:03 guillaumechereau

Take your time. For now I have an export path that somewhat works (Export to Magica Voxel -> Open in Magica Voxel and export to SLAB6 volume -> Open in SLAB6 and export to KV6), though it'd be better if I can export directly to KV6.

              Dnia 12 marca 2018 02:32 Guillaume Chereau <[email protected]> napisał(a):
             
             
               I can probably try to implement that, though for the moment my priority is to finish the ray tracing branch.  

If other people comment on this issue this I'll do it first ;)

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darkhog avatar Mar 12 '18 10:03 darkhog

On a side note: is there a community of build2 users? Are people making actual games with it?

guillaumechereau avatar Mar 13 '18 03:03 guillaumechereau

Community? Not yet. On the lookout though. Making games? Well, I certainly am trying to.

darkhog avatar Mar 13 '18 11:03 darkhog

is there a community of build2 users?

There is a community of .kvx/.kv6 users.

axredneck avatar Jan 01 '19 16:01 axredneck

.kv6 is used for weapon and player-models for OpenSpades and BetterSpades (open-source re-implementations of the classic Ace of Spades), so it would be quite useful to have the export option.

poVoq avatar May 04 '22 15:05 poVoq