Strait edges in matching cubes?
Can we get a strait edge option simular to how starbound does it's hull tiles for matching cubes?
Basicly in starbound you get a strait edge if two or more voxels are parallel, If two or more voxels are diagonal then they create a angles edge.
See the hull tiles in this picture.
You can actually make a 90 degree turn by having blocks like this...
xxx x x
Please check the Marching Cubes algo inside Goxel and use .ply format to export such mesh. What it does, it tries to replace sharp corners with angled shapes. It won't look exactly as you suggest, but it might be usable for you with a little bit of tinkering.
@YarlBoro I already tried using the matching cubes option it's not what I wanted. I am specifically trying to get something like in the picture but in 3d