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.vxl files alpha issue

Open yusufcardinal opened this issue 3 years ago • 4 comments

Good day,

maps imported directly from AoS in .vxl format use the alpha channel to draw shadows in-game. This means a lot of them are culled when imported in goxel. The program should disregard the alpha channel when importing AoS maps.

image

Here's the same map, ran through a script that set all the alpha channels to 0x80:

image

yusufcardinal avatar Apr 13 '21 18:04 yusufcardinal

Seems to be the same problem as issue #159

yusufcardinal avatar Apr 13 '21 18:04 yusufcardinal

It seems that, for the time being, duplicating the layer fixes the issue.

Thank you Nuceto for pointing it out <3

yusufcardinal avatar Apr 24 '21 04:04 yusufcardinal

The BetterSpades developer seems to have made a fork with probably much better .vxl support, maybe you can try this: https://github.com/xtreme8000/goxel

poVoq avatar May 04 '22 15:05 poVoq

Do you have an example of file that doesn't work?

guillaumechereau avatar Aug 13 '22 11:08 guillaumechereau