Guillaume Chereau
Guillaume Chereau
There is an experimental lua binding for goxel. Look at this example: https://github.com/guillaumechereau/goxel/blob/master/scripts/test.lua What exactly do you try to do? I can probably add the needed script features.
There is pov-ray that can be used I guess, it's a ray tracer that takes a texutal file as input. Your script could generate a pov ray input file for...
I just had a look at how to improve scripting today. It's a bit more complicated than I thought and there are already many big internal changes done recently, so...
What is the bug with the layers?
I'll have a look!
The obj format doesn't specify a standard way to add color information. What software are you using to open the file? You can maybe try to export as ply instead...
Thanks for letting me know. I just tried with a gltf export and the colors don't show indeed on blender. I am not really familiar with blender, but I'll try...
OK, I found a way to show the colors in blender 2.8. In the viewport shading, you have to select color 'vertex', instead of 'material'. ![Screenshot from 2019-12-18 14-51-35](https://user-images.githubusercontent.com/107679/71062766-48546680-21a6-11ea-9b2b-6a151a55c198.png)
I agree it would be easier to support both: either exporting the color as vertex attribute or as a texture. I will have a look at how to do that.
I started to work on that. It is still a bit messy, but if you can compile the current code you can try it out. I will add an option...