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New Guild Claims

Open darbyjack opened this issue 5 years ago • 15 comments

The entire way that claims currently will is going to be refactored. This is an open feature request for people to put their suggestions on what they want to see in it.

While still going to be able to support WorldGuard, it's going to be completely rewritten and an abstract system is going to be implemented to support the new kind of claims.

You can think of these new claims as a Claim 2.0 kind of thing. This will be chunk-based claiming that will be improved over time.

The plan is to rip out the entire current claim system and write it from scratch. The claims will not be compatible with each other meaning you either use the regions or you use the new claiming system. To encourage people to use the new claiming system, I will most likely intentionally prevent the ability to make more than one claim when using WorldGuard.

We will make the chunk-based claims support multiple. I think we will set the number of claims a guild can have based on their tier. This will incentivize players to work together to get enough money to upgrade their guild and therefore unlock more chunks to claim.

The config system is still a TBD on how it will be set up. I will probably have a general claim section and then have subsections for regular claims and WorldGuard claims.

I know that we do have some users that use Dynmap so we will most likely implement our own Dynmap support system that will be configurable from the config.

One question I do have for people... you see the config, it's pretty massive. Are you okay with this? I heavily detail and demo how everything works throughout the config so are you okay if I put this all into the main config? If we do this, we will be pushing 1,000 lines in the config, which honestly, in my opinion, isn't that bad since it's so detailed.

This is subject to change over time but please leave your opinion below and suggest new things you want to see with claims!

darbyjack avatar May 31 '19 03:05 darbyjack

I would be okay with it :) Claim 2.0 system seems to be awesome! Can't wait for it.

Kitt3120 avatar May 31 '19 06:05 Kitt3120

Would still be nice if it could hook into grief prevention plugin. But I know you said you where not fond of thier api

merlinshaw avatar May 31 '19 13:05 merlinshaw

It would be great to be able to set a cost for the guild claims, with a fixed, or per guild tier price. This could make Guilds a fully featured replacement plugin for factions servers.

you see the config, it's pretty massive. Are you okay with this?

For me it's not a problem, I prefer having all the options in one file

Arkidos avatar Jul 08 '19 14:07 Arkidos

I would like to see some of the features I mentioned on the discord.

  • Ability to claim preset regions (like a whitelist)
  • Ability to add upkeep costs with money and custom named items
  • Kick players from a guild after X amount of days until the last person in the guild gets kicked, then the guild would be disbaned
  • KOTH style wars for capturing the other guilds claimed regions

goflishMC avatar Sep 04 '19 20:09 goflishMC

I would like to see compatibility with the GriefPrevention protection system. It is a plugin used by thousands of servers.

SimpleClans Integration Example

SrBedrock avatar Nov 05 '19 03:11 SrBedrock

I would love to see Claim 2.0 asap. It is MUCH MORE important than the bungeecord support which only a few servers will use..

Golicraft avatar Mar 21 '20 21:03 Golicraft

Some idea with 2.0

  • Allow Guild Owner Claim chunk/region
  • Allow Guild FIGHT for chunk/region
    • make a Block as a territory-controlled block,when other Guild attack, they can break any block inside the territory, However the block will regen immedity. Each block have its own value, If attacker guild member inside their terriory, and no defender in the terriory, then the territory-controlled block will decrease the durability constantly.
    • If Attackers has successfully break the territory by 33%, then terriory will be enter safe period, which no one can war at it within 24 hours
    • If Attackers got killed, they can't enter territory for a while.
    • If there no Attackers in the territory, the Defender wins, and the durability will reset to last durability.(before attack was 15%, if failed to defend will be 48%, if successful defend will be 15%)
    • Defender can repair their territory-controlled block by 10% each day
    • Guild member can defense online,there will be notice.
    • Attacker can be still attack while other guild's member are all offline.
    • Once they reach 100%, they will lose control of the chunk/region. sorry for my bad English

MERRYACS avatar Apr 02 '20 22:04 MERRYACS

I recommend that Guilds can claim land in the 3 following ways:

  • the radius system

  • chunk by chunk (like factions)

  • claim predefined worldguard regions *There is currently no plugins that support players being able to claim predefined regions by admins.

Sooshio avatar Apr 04 '20 01:04 Sooshio

I think it should be important to have per-chunk or per-region role access to a chunk. For example, the guild leader could select a specific chunk or area to have different permissions for their main land but their storage area can only be accessed by a guild moderator or whatever that rank is called.

Also, auto-expiry is pretty important and should be added to claims

ghost avatar Apr 05 '20 04:04 ghost

I think it should be important to have per-chunk or per-region role access to a chunk. For example, the guild leader could select a specific chunk or area to have different permissions for their main land but their storage area can only be accessed by a guild moderator or whatever that rank is called.

Also, auto-expiry is pretty important and should be added to claims

I really like the idea of this. I'll see if I can make something like this possible.

darbyjack avatar Apr 05 '20 23:04 darbyjack

The claims will not be compatible with each other meaning you either use the regions or you use the new claiming system.

I would prefer that you can use both. That way admins can still make pre-defined claims that a guild can use and still claim land in the outside world. Also you can set an option how many chunks a guild can claim and how many regions they can purchase based on their tier.

Arno-Verbeke avatar Apr 19 '20 03:04 Arno-Verbeke

I plan to remove WorldGuard claims altogether. They do not work together easily in any way shape or form. You will be able to create "admin claims" to sell to users.

darbyjack avatar Apr 19 '20 03:04 darbyjack

Allright I dont really mind as long as I can still sell claims to players. Btw keep in mind how these claims would be implemented with bungeecord. Maybe you can use an ID that determines wich server the claims are on. You could also extend this to like homes, guild vaults, arena's. Also I said above, I think it's necessary to have the option how many claims a guild can buy.

Arno-Verbeke avatar Apr 19 '20 12:04 Arno-Verbeke

Well considering the plugin as-is isn't support bungeecord currently, I don't think I would need to worry about what server they are on.

darbyjack avatar Apr 19 '20 17:04 darbyjack

I would really like to see a claim system that could implement the best parts of both Towny/Factions, maybe having the plots, variable controls and land maintenance/claim costs of Towny, while having the power system (for claiming over other claims) and fair raiding elements of Factions. You could also make certain features optional by allowing them to be turned on/off or modified. Chunk based claiming would probably be the best way to determine how big a claim is too.

Scanties avatar Jun 28 '20 13:06 Scanties