Character Map scenario does not display wide runes correctly
Describe the bug Related to #1685, the Character Map scenario does not display all wide runes correctly. See gif:
To Reproduce
(This is with #1685)

Oops. Realized my gif showing the issue got posted as a png. Fixed.
But this issue is waiting for the NStack fix, right?
But this issue is waiting for the NStack fix, right?
If you say so. I just wanted to ensure it was clearly tracked since it is an a good example of remaining wide rune issues.
Do you have a private fix for nstack that I can try to prove to myself that the Nstack fix does fix this?
If you say so. I just wanted to ensure it was clearly tracked since it is an a good example of remaining wide rune issues.
Do you have a private fix for nstack that I can try to prove to myself that the Nstack fix does fix this?
Yes. In this comment https://github.com/migueldeicaza/gui.cs/pull/1685#issuecomment-1115496655
Closing as a Dupe of #4233