Georgy Dev

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You could select `bForceByPayload` if you want to keep the behavior of the plugin as it was in the past. As for versioning, for historical reasons, I don't create separate...

This is most likely due to instruction sets, your Linux system might not support AVX or other. You can go to [RuntimeSpeechRecognizer.Build.cs](https://github.com/gtreshchev/RuntimeSpeechRecognizer/blob/main/Source/RuntimeSpeechRecognizer/RuntimeSpeechRecognizer.Build.cs) and change `MinCpuArchX64`/`bUseAVX`, and also you may need...

In my experiments I wasn't able to get it working with the regular sound wave, so after the Stop command is executed, the Play command can't be executed again for...

You should make sure that the sound wave isn't garbage collected prematurely by assigning it to a separate variable in Blueprints so that it's treated as a hard reference. Also,...

Hmm so how do you stop the sound then?

Hmm, maybe the loop in the wave player requires some virtual function to be implemented for it to work with the wave asset, or perhaps some property needs to be...

Hi, could you please ensure that the used objects, specifically the imported sound wave and runtime audio importer library, are represented in Blueprint variables or, if you're working in C++,...

The issue might be related to checking all codecs directly by the buffer, with one of them failing and causing a crash for some reason, though I wasn't able to...