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Blank Audio returned in Unreal Engine 5.4

Open Badashphilosophy opened this issue 8 months ago • 4 comments

Following a Youtube video, I implemented the runtime speech recognition into my game on key press the same way the creator did

It seems to work except that no audio message is returned, it just says "You: [blank here where message should be]". Print string is also returning a value of 0.0

when enable base submix is ticked i do hear my voice back but its quite distorted, when un ticked you wouldnt know anything is happening at all because there is no sound and no string output

A few others in the comments are having the same issue, some finding solutions and yet those solutions dont work for everyone so i thought id ask here

solutions mentioned that have worked for some

1: go to your windows privacy settings and allow access for your mic 2: in the blueprints under the start capture section, experiment with changing device number to a number between 0 and 3 to ensure its capturing from the device you are using.

there are still people there who these fixes didnt work for, anyone have any more ideas?

I know i should look at the documentation but this seems a much quicker way for people to find and solve the issue and or related errors when first setting up voice recognition

Badashphilosophy avatar Jun 04 '24 03:06 Badashphilosophy